It turns them to dust with a trigger pull, and is dead accurate (though with a low-zoom reflex sight). If you can aim, you can slaughter teams with this thing. Infusion kicks in health regen in nearly half the time it normally takes, letting you retreat and bait overly-aggressive enemies into a fight they'll lose.įTL's Eraser is godlike. If you're losing a lot of firefights, the Reactive Armor will help a ton. Ping is like a miniature UAV within the radius of where you killed an enemy. If you like playing aggressively, this rewards aggressive tactics and snap-aiming by spewing out bullets and killing targets with one of the fastest times to kill of any automatic weapon in CoD history. The Claw is frankly pretty overpowered, and one of the most dominant payloads in the game. You'll get Perception at level 22, which is essentially a warning system for enemies looking at you when you're out of their sight. Once you hit level 15, FTL with the Eraser is really strong. The best Rigs to use early on are Warfighter with the Claw and Ping, or Merc with Reactive Armor and Infusion.
#COD INFINITE WARFARE MULTIPLAYER LAG SERIES#
You can get those guns in supply drops, which can be a huge downer if you put 2700 salvage into a gun series only to get the Epic variant in an RSD. Don't bother "crafting up" (crafting weapons you probably don't need so you can craft the Legendary/Epic variant when you have the salvage). Save your salvage for weapons you actually want. UAVs are far too easy to earn in this game, so if you don't run Ghost, you'll be on the radar more than half the match if the enemy team is worth their salt. When you prestige, permanently unlock it. They're kinda like EMP/flashbang hybrid grenades that need line of sight to be effective, but they destroy deployed items (and set off explosives) and stun enemies.Īs for perks, Ghost is currently mandatory. When you get them, start using jammer grenades for stuns. Don't bother with cluster grenades unless you can reliably cook and throw them into chokepoints (they're pretty weak).
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Just stock one on your class if you want to run tacticals. Your best friend early on its cryo mines. Infinite Warfare places a huge emphasis on throwables. The base rocket launcher is laughably bad, and the other two are even worse (though the P-LAW is fun on small maps where enemies cluster together).Įquipment is paramount.
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Launchers are best left ignored entirely. Pistols are decent in this game, though presently the (early unlock) Oni and (late unlock) Hailstorm are my favorite sidearms to use, if I bother with sidearms at all. The EBR is a fun gun to use, since it lets you toggle to an assault rifle when on the move, and switch into a (fairly weak) sniper that can one-shot enemies in the upper chest. Sniper rifles are similarly at odds with the high-speed movement in this game, though they can excel in some scenarios. The RAW is a powerful, easy-to-use LMG, and quickdraw makes it snap to ADS just as fast as any other gun (which is frankly stupid, but I digress).ĭon't bother with shotguns right now. Strong SMGs include the Erad, RPR Evo, and HVR. Your go-to weapons early on should be the NV4 and KBAR, just to get a feel for how long-range engagements.